Take Over is a game about corruption, where you need to be careful about being caught by the oppresive government. Mind control the people in town, use them and their influence in your favor, or put them to work to get resources and money, and finally take over.
Used to place 0.42 but just got this 0.48. Somehow switching to the new journal has messed up a few of the storyline progressions. You stopped being able to take a person to CREED to get 100 corruptions. The storyline for corrupting the secretary to get to corrupting Margaret disappeared. Erika at 20 Corruption, but you can access the full-blown sex scenes with her. Not sure what else I have missed going through a replay with the new edition.
v0.313 new story scenes, you can continue them from the HQ. They are all about preparing to take Folk Inc., and also, if you corrupted Vera early game, you will have a special scene when you can decide to corrupt the rest, which will affect the ending (I would say all endings lead to a harem but depending on your choice the relationship changes)
These overworld and pickup sprites reference an unused form for Simon Belmont based on Knight Man. They were used in v0.41 for this exact purpose, but changes in Simon's gameplay led to it and a Halo Suit being scrapped in later versions. No other remnants exist.
\"Vinny\" was a debug character in early versions of the game. He was a copy of Mario with unique sprites that was invincible and essentially locked into a Tanooki Suit mode with infinite flight. He was removed at some point, but his sprites remained through v0.53. 59ce067264